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Into the breach 1.1.22
Into the breach 1.1.22











  • Many of the Science mech weapons that didn't have a base cost were standardized at 1 in order that the player could be a bit more flexible in whether or not to keep it or swap it for something else along the way.
  • Only the strongest weapons should have a base cost of 2.
  • into the breach 1.1.22 into the breach 1.1.22

    Some general lines of thinking that are reflected in these changes: Somehow that grew into the behemoth pile of changes you'll see below. With no prior modding/LUA experience, and a bit of free time on my hand thanks to a holiday weekend and none of my library books being in, I endeavored to finally do something about that Shock Cannon, and maybe a few other minor annoyances in the process.

    into the breach 1.1.22

    We have tons of outstanding additional content mods, but to my knowledge not much of the original game has been revisited, and so I'll take a stab at it.įor a long while it irked me to no end that Shock Cannon cost 2 power while Aegon Mortar cost 1, given that they do practically the same thing.













    Into the breach 1.1.22